Using novel articulated creatures to study perceptual learning of biological motion
Speaker: Daniel Saunders (Queens University)
There has been much debate about the nature of the processes involved
in biological motion perception. In contrast to previous views,
Jastorff et al. (2007) provided evidence that biological motion is
understood via a mechanism that is specialized, but also relatively
plastic, alterable over the course of hours rather than years. Rather
than being limited to known animals, it is capable of efficiently
learning novel motion patterns if they have certain properties in
common with the locomotion of animals on the earth.
The challenge with studying biological motion in a learning paradigm
is that most human and animal body shapes and how they move are
already very well learned. In this presentation I will discuss my
ideas for how virtual creatures (``aliens'') can be created using
simulated evolutionary processes (through existing software packages)
with body structures that are unlike any earth animals, but
nevertheless possess a rigid skeleton and a locomotion pattern that is
efficient relative to the laws of physics. This will allow me to
dissociate, for the first time, the role of familiarity from the role
of a skeletal architecture and obedience to physics in how easy a
motion pattern is to perceive.
Bio: Daniel Saunders completed his undergraduate degree in Computer
Science with the Cognitive Science option at the University of
Waterloo in 2003. During his degree he worked as a research assistant
for Professor Paul Thagard for a term, and coauthored a book chapter
with him. Since that time he has pursued his Masters and now Ph.D. in
Psychology at Queens University, primarily within the field of
perception of biological motion. He also has interests in evolutionary
psychology, coordination and communication, creativity, and cognitive
modellling.